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    Home » Zenless Zone Zero 2.6 Pull Tips & 180 Free Pulls
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    Zenless Zone Zero 2.6 Pull Tips & 180 Free Pulls

    Olga LaurenzaBy Olga LaurenzaFebruary 4, 2026No Comments8 Mins Read
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    TL;DR

    • Zenless Zone Zero Version 2.6 is set to launch on February 6, 2026, featuring two banner phases with shared pity counters.
    • Players can expect around 180 total pulls in Version 2.6, making it possible for F2P players to guarantee an S-Rank character without spending money.
    • Strategically manage pulls by committing to one target banner and avoiding splitting resources between multiple banners to maximize chances of success.

    Disclaimer: This summary was created using Artificial Intelligence (AI)

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    When you’re hunting for the best Zenless Zone Zero 2.6 pull tips, you’re probably stuck in that classic pre-patch dilemma every Proxy knows too well → do you actually have enough pulls… or are you just coping?

    Good news, Version 2.6, Encore for an Old Dream, is surprisingly generous, and with smart planning, even F2P players can safely reach hard pity.

    So instead of panic-rolling on day one and praying to RNG… let’s slow down, and map this out properly!

    Table of Contents

    Toggle
    • Zenless Zone Zero 2.6 Banners List & Release Date
      • Phase 1 Banners (February 6 – March 4, 2026)
      • Phase 2 Banners (March 4 – March 24, 2026)
    • Zenless Zone Zero 2.6 Banner Pull Tips & Strategy
      • How the ZZZ Pity System Works
      • Zenless Zone Zero 2.6 Total Pulls
      • Rewards Breakdown in ZZZ v2.6
      • Smart Pull Tips & Strategy for ZZZ Version 2.6
      • F2P, Light Spender & Dolphin Strategy for ZZZ 2.6 Version

    Zenless Zone Zero 2.6 Banners List & Release Date

    zzz 2.6 version banner release

    Zenless Zone Zero Version 2.6 is scheduled to launch in early February 2026, with most leaks pointing to February 6, 2026, as the official release date.

    zzz
    Mlbb
    Pubg
    FF
    Valorant
    OTHER GAMES

    This lines up perfectly with ZZZ’s standard 42-day patch cycle, so unless HoYoverse pulls a surprise, you can safely set your reminder app.

    Version 2.6 features two banner phases, each running for roughly three weeks. As usual, all limited banners share the same pity counter, meaning your pulls carry over between banners.

    And, if you’re planning carefully, this setup gives you flexibility to pivot without wasting Polychromes.

    Phase 1 Banners (February 6 – March 4, 2026)

    Phase 1 kicks things off with both a brand-new debut banner and a highly anticipated rerun, giving players an early decision check.

    1. Sunna Banner (Debut)

    • S-Rank: Sunna (Ice Support / Buffer)
    • A-Rank Rate-Ups: Corin, Billy

    Sunna makes her limited debut in Version 2.6 as part of the Angels of Delusion faction.

    As an Ice Support focused on buffing and team synergy, she’s designed to elevate Ice comps rather than steal the spotlight.

    If your Ice team feels like it’s missing that final polish, Sunna is clearly built to fill that role.

    2. Yixuan Banner (Rerun)

    • S-Rank: Yixuan
    • A-Rank Rate-Ups: Corin, Billy

    Running alongside Sunna is Yixuan’s first rerun. If you skipped her release banner or lost the 50/50 back then, this is your redemption arc.

    Since both banners share pity, you’ll want to decide early whether you’re okay pulling either unit or if you’re saving everything for Phase 2.

    Phase 2 Banners (March 4 – March 24, 2026)

    Phase 2 shifts the spotlight to damage dealers, with another new debut banner plus a strong rerun option.

    1. Aria Banner (Debut)

    • S-Rank: Aria (Ether Anomaly Main DPS)
    • A-Rank Rate-Ups: Anton, Seth

    Aria arrives in Phase 2 as one of the most hyped Agents of Version 2.6. As an Ether Anomaly DPS, she’s expected to perform extremely well even at M0, making her especially attractive for F2P and low-spending players.

    If you want a flashy, future-proof main DPS, this is the banner most players are saving for.

    2. Yuzuha Banner (Rerun)

    • S-Rank: Yuzuha
    • A-Rank Rate-Ups: Anton, Seth

    Yuzuha’s rerun runs concurrently with Aria’s debut. While tempting, this is also where resource management becomes critical.

    Pulling on both banners without a plan is the fastest way to end up with neither, so choose wisely.

    See Also: New Banner Banyue Zenless Zone Zero – Full Materials & Ascension Guide

    Zenless Zone Zero 2.6 Banner Pull Tips & Strategy

    zzz 2.6 banner pull tips

    Honestly, guys, version 2.6 ZZZ is generous, but generosity doesn’t save bad decisions. If you want Sunna, Aria, or even a rerun without nuking your Polychrome stash, you need a plan.

    This section breaks down how pity works, how many pulls you actually get, and how to spend them efficiently in Zenless Zone Zero 2.6.

    How the ZZZ Pity System Works

    Before pulling anything, lock these numbers into your brain:

    • Base S-Rank rate: 0.600%
    • Soft pity: Starts around 80 pulls
    • Hard pity: 90 pulls
    • 50/50 system: Active on limited banners
    • Guarantee: Lose once, next S-Rank is featured
    • Pity carryover: Yes, across all limited banners
    • Cost per pull: 160 Polychromes or 1 Encrypted Master Tape

    Worst-case math is that 180 pulls (28,800 Polychromes) guarantees any featured S-Rank, even with the worst luck imaginable.

    Most players, however, hit S-Rank between 75–85 pulls, so planning around that range is realistic.

    Zenless Zone Zero 2.6 Total Pulls

    Version 2.6 is one of the most rewarding patches to date, and these are what you can expect over the full patch duration:

    Player TypeTotal Pulls
    F2P~181 pulls
    Proxy Subscription~208 pulls
    Sub + Battle Pass~217 pulls

    Even F2P players can fully guarantee one limited S-Rank in Version 2.6 without spending a single dollar.

    See Also: Banyue Zenless Zone Zero Materials: Complete Prefarm Guide for Agent 2.4

    Rewards Breakdown in ZZZ v2.6

    The pull count comes from multiple sources stacked together; daily play really adds up.

    Permanent Content

    Easy Polychromes just for playing through the patch normally:

    • Story Clear: 100
    • Map Exploration: 200
    • Achievements: 210
    • Agent Quality Time & Trust: 260
    • Training & Potential Unlock: 60

    Total: 830 Polychromes.

    Basically, free rewards for progressing through the game are available as usual.

    Daily & Weekly Content

    • Daily Activity: 2,820
    • Shiyu Defense: 3,120
    • Deadly Assault: 900
    • Hollow Zero Weekly Rewards: 1,120
    • A-Shuo: 200
    • Ridu Weekly Errands: 420

    Total: 8,580 Polychromes.

    Limited-Time Events

    Events are where HoYoverse gets generous, and 2.6 has a lot of them:

    • Inter-Knot Membership Surprise Supply: 3,300
    • Auspicious Golden Carrot: ~1,600
    • A Harmony of Delusions: ~1,200
    • Stacking Fortune: 400
    • Gravitational Storytime: ~420
    • Angels of Delusion Training: 380
    • Snap! Hollow Realm Showdown: 360
    • High Score Card Collector: 300
    • Gilded Surprise (Wonderful BOO-NS): 220
    • Character Trials: 80

    Total: ~8,200+ Polychromes.

    Also, the Gilded Surprise login event (Feb 14–23) lets you draw Bangboo badges daily for extra rewards and a share of bonus Polychromes, free stuff for just showing up.

    New Gameplay & System Content

    Version 2.6 also adds fresh modes with surprisingly big payouts:

    • Hollow Zero: Operation Matrix: 5,940
    • Threshold Simulation: Myriad Endgame: 700

    Total: 6,640 Polychromes.

    This is actually one of the biggest reasons 2.6 feels so generous.

    Mail, Codes & Maintenance

    The classic “thanks for playing” rewards:

    • General Quests: 1,090
    • Maintenance, Codes & Livestream rewards: 1,000

    Total: 2,090 Polychromes.

    Always redeem your codes. Don’t leave free pulls on the table.

    Grand Total for Version 2.6

    Add everything together, and you’re looking at:

    → 26,000+ Polychromes + Encrypted Master Tapes
    →  ≈ 180+ total pulls (F2P)

    Which means, you can realistically hit hard pity once this patch without spending.

    Smart Pull Tips & Strategy for ZZZ Version 2.6

    Now for the part that actually saves you.

    1. Treat 180 Pulls as Your Safety Line

    If you want a featured agent with zero stress, always plan around 180 pulls. Anything below that means you’re betting on luck. Meanwhile, anything at or above that →  guaranteed.

    Soft pity usually hits around 75–85 pulls, but don’t rely on “usually.” Always assume the worst case first.

    If you hit early? Nice bonus. If not, you’re still safe.

    2. Always Check Your Current Pity First

    Before pulling, open Signal Search history. Ask yourself:

    • How many pulls since last S-Rank?
    • Am I on 50/50 or a guarantee?
    • How many more pulls to 90?

    Example:

    • 45 pity → you only need 135 max
    • Guaranteed → only 90 needed

    That difference alone can save 14,000+ Polychromes, which is basically another character.

    Never pull blindly.

    3. Don’t Split Between Multiple Banners

    Trying to chase Sunna, Aria, and Nangong Yu in one patch? That’s how you end up with none.

    Worst-case math:

    • 1 unit = 180 pulls
    • 2 units = 360 pulls

    F2P income per version doesn’t even reach that. Pick one main target. Commit. Done.

    4. Agents First, W-Engines Later

    Characters give you 90% of the power. Weapons are luxury upgrades.

    If you’re F2P or a light spender:

    • Secure the Agent first.
    • Only think about W-Engines if you win early.

    Otherwise, you risk walking away empty-handed.

    5. Farm Smarter, Not Harder

    Most Polychromes actually come from a consistent routine, not grinding 6 hours.

    High-value stuff first:

    • Daily Activity (60/day)
    • Shiyu Defense resets
    • Hollow Zero weekly
    • Limited-time events
    • Event shops (always buy Polychromes/Master Tapes first)

    Missing just 3 days of dailies equal with losing a full pull. Small leaks add up fast.

    Consistency > marathon sessions.

    F2P, Light Spender & Dolphin Strategy for ZZZ 2.6 Version

    F2P Players

    • One guaranteed S-Rank every 3–4 patches
    • Version 2.6 is a full guarantee; use it wisely
    • Pick one target only and avoid splitting between phases.

    Light Spenders (Monthly Pass)

    • Best Polychrome value per dollar
    • More safety for 50/50 losses
    • Easier transition into Version 2.7 savings.

    Higher Spenders

    • First copy > Mindscape/duplicates early
    • Roster diversity beats vertical investment
    • Angels of Delusion faction synergy may matter long-term.

    Then yeah, plan your banners. Respect your pity. Pull with intention.

    Because nothing hurts more than losing a 50/50… except losing it with no Polychromes left.

    See Also: Yidhari & Rerun Ju Fufu: Should You Pull in Zenless Zone Zero? (Complete Guide)

    So these Zenless Zone Zero 2.6 pull tips all come down to one thing: planning beats panic every time.

    Version 2.6 gives you enough Polychromes to guarantee an S-Rank, but only if you manage your pulls properly and stick to one clear target. Know your pity, and set your priorities.

    If you’re a few pulls short or want extra safety before banners drop, many players prepare by top up Zenless Zone Zero at Lapakgaming for fast and secure Polychrome access.

    Get your resources ready early, so when 2.6 goes live, you can pull calmly.

    zzz
    Mlbb
    Pubg
    FF
    Valorant
    OTHER GAMES

    TL;DR

    • Zenless Zone Zero Version 2.6 is set to launch on February 6, 2026, featuring two banner phases with shared pity counters.
    • Players can expect around 180 total pulls in Version 2.6, making it possible for F2P players to guarantee an S-Rank character without spending money.
    • Strategically manage pulls by committing to one target banner and avoiding splitting resources between multiple banners to maximize chances of success.
    zenless zone zero
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    Olga Laurenza

    Content Writer with over three years of experience, specialising in Zenless Zone Zero and Genshin Impact. Dedicated to ensuring every piece is insightful, relevant, and crafted to support the gaming community with trusted and up-to-date information.

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